
Other comparisons just don't hold up either. Or listen to the lullaby music of Elec Man's stage: Just look at the almost nonexistent design of Wily 1: The funny thing is, if you take the opposite qualities of those two stages, it tells a different story. * I'm not actually sure which levels of Mega Man are considered the most well-designed, none of them ever stood out as particularly memorable to me. They hold up the theme of Megaman 2's Wily 1 stage as if every track was on a par with that, and the design of Elec Man's stage* as if every level was designed like that. 9 to the absolute best parts of Mega Man over the course of 6 games. The whole problem is those people compare every part of Mighty No.

it isnt as bad game as a lot of mega-man-crying-babies here claim.

Originally posted by Blackened Halo:So while Mighty No.
